Thursday, July 14, 2011
Summer Battle: wargame plates
We have some simple rules: the whole army/each regiment can be moved at the same time once; infantery moves 9cm, cavalery 27cm. Then the enemy does the same and so on.
Cavalery and infantery can fire on distance: we count the weapons; at the close fight, the differences of each type will be counted: fusiliers count 1 point, grenadeers 1,5 pt., officers 2 pts., dragoons and hussars 2pts and cuirassiers 3 pts each.
So you can give some nuances in the speed of your move or keeping distance - according to the character of your regiment. E.g. dragoons are good attackers on distance, because they fire 3x, in the close fight they aren´t well exercised, so 2pts. In opposite, cuirassiers fire 2x, in the close fight they unfold their great advantages and fight with 3pts. each.
Well, next post will inform you about the end of the battle.